3D Television

| Thursday, March 12, 2009

The pace of technological change can seem overwhelming. Gadgets that were once the preserve of science fiction films – watch phones, pocket computers, even flying cars – are slowly filtering down into modern life. Next on the list could be 3D television, with some of the biggest electronics companies convinced that this will be the next big thing.

Film makers, broadcasters and manufacturers are all throwing their weight behind 3D television. Sky has claimed that the technology could be in UK homes in time for the London Olympics, while at January’s Consumer Electronics Show in Las Vegas, every manufacturer from Sony to LG was showing off 3D sets.

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And this week, at another gadget showcase in Germany, researchers from the Fraunhofer Institute for Telecommunications have demonstrated a 3D television that can be controlled by gestures. Viewers of the iPoint 3D TV don’t need to wear silly glasses to watch, and can change channels simply by flicking a finger towards the screen.

There’s real momentum building behind 3D. Movie studios are investing heavily, particularly in animated films. The recent Disney movie Bolt was shot in 3D, and forthcoming releases Shrek Goes Fourth and Toy Story 3 will also get the three-dimensional treatment. Even older films are being buffed up to cash in – reversioned re-releases of Chicken Little and The Nightmare Before Christmas made significant profits.

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But it’s not just animated films that are going 3D. Director James Cameron is rumoured to be working on a live action 3D movie, believing it to be the ultimate way to enjoy a film. “When you are viewing 'in stereo’, more neurons are firing, more blood is pumping through the brain,” he says. “This is the ultimate immersive media.”

Watching television in three dimensions seems a natural evolution. After all, we see the world in 3D. The difficulty is that, even despite recent advances, some elements of the viewing experience are less than ideal.

While the red-and-blue 3D specs of the 1950s have made way for slightly more sophisticated polarised glasses, the fact remains that in order to watch most 3D televisions, you have to wear special headgear. That’s because in order to experience 3D, each eye needs to see the image slightly differently, as in real life, to build a multidimensional picture.

Not only that, but the viewing angle for many 3D televisions is quite restrictive, with viewers needing to sit face-on at the correct range in order to see the three-dimensional image clearly. Although this works fine in cinemas, it’s less appropriate for living rooms.

Some companies, such as Philips, are attempting to overcome this hurdle by developing screens that don’t require glasses. The prototype Philips WOWvx television, for example, produces a 3D image that can be comfortably viewed from a variety of positions and angles by using a lenticular lens over the TV’s LCD panel.

The question is, of course, whether consumers – many of whom have only just splashed out on the latest high-definition flat-screen televisions – are willing to upgrade to 3D sets, particularly in the current economic climate.

The lack of 3D material is also a problem. Movies aside, broadcasters are yet to agree on a common standard for filming and transmitting in 3D, and for many, the cost of the equipment needed to capture and generate 3D footage is prohibitive. Filming a sporting event in 3D, for instance, would require two cameras, placed closely together to mimic the alignment of human eyes, for every desired camera angle.

“I think it will be a long time before 3D television is cheap or compelling enough to be mass market,” warns Tom Dunmore, editor-in-chief of gadget magazine Stuff. “The technology is almost there, but I’m not sure the interest is.”

3D episodes

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There have been several notable examples in television where 3D episodes have been produced, typically as one hour specials or special events. Perhaps the best example of groundbreaking 3D production on television was the sitcom 3rd Rock From The Sun, which peaked in international popularity when it produced the two-part episode, Nightmare On Dick Street, where several of the characters' dreams are shown in 3D. The episode cued its viewers to put on their 3D glasses by including "3D on" and "3D off" icons in the corner of the screen as a way to alert them as to when the 3D sequences would start and finish. The episode is considered by some to be the show's magnum opus as it combined clever uses of metaphor with the character comedy and light moments of drama. It perhaps remains one of the show's most popular and memorable episodes.

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